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 Le patch 4.0.3a "Effondrement d'Azeroth" déployé ce mercredi

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Féminin Nombre de messages : 1546
Serveur de jeu : Suramar
Guilde : Les Gardiens des Naarus
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Race : Gnome
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Orientation de jeu : PVE uniquement
Date d'inscription : 07/02/2007

MessageSujet: Le patch 4.0.3a "Effondrement d'Azeroth" déployé ce mercredi   Mar 23 Nov - 12:40

Citation :
Patch 4.0.3a - The world ends this week on live servers!
Let's confirm this, yes, Patch 4.0.3a will be deployed on live servers this week and will change the world of Azeroth forever. You only have a few hours left to say good bye to the old world (and farm try to get that stupid mount in Zul'gurub) before Deathwing decides that it needs a new look. All the information and the official patch notes are available below.

Get ready for the biggest change you ever witnessed in World of Warcraft, and enjoy!


What's in Patch 4.0.3a
Sammew posted an interesting list of the features you should and should not expect in Patch 4.0.3a on the official forums. Zarhym also jumped in, and announced a 20% reduction to the XP required to gain levels from 71 to 80.

What is not in:

* Creating worgen/goblin characters
* Worgen/Goblin start zones
* Archeology
* Professions past 450 (Illustrious Grand Master)
* Guild leveling
* Guild achievements
* Eastern Kingdoms/Kalimdor flight
* New Zones (80+)

What is in:

* Portals in Dalaran/Shattrath Removed
* Class trainers in Dalaran where portals once were
* New race-class combinations (excluding worgen/goblin)
* New Gnome/Troll starting areas
* Changes to existing zones
* New cata load screens
* New cata intro cinematic
* New cata login screen
* New music
* City Quartermasters, with rep tabards
* Bug fixes
* Class balancing
* Druids, paladins, priests, and shaman will have their talent trees reset
* Experience required to gain levels 71 through 80 is being reduced by 20%
* New tamable hunter pets (Monkey, fox, dog, and beetle, as well as new skins for existing pet classes.)


Citation :
En voici une traduction française :

Ce qui n'est pas implanté :

* Création des personnages Worgens et Gobelins.
* Zones de départ des Worgens et Gobelins.
* Archéologie.
* Les professions après le niveau 450.
* Le leveling des guildes.
* Les hauts faits de guilde.
* Le vol dans les Royaumes de l'Est et en Kalimdor.
* Les nouvelles zones de niveau 80+.

Passons maintenance à ce qui est disponible :

* Les portails de Dalaran / Shattrath ont été supprimés.
* On trouve des entraîneurs de classes où se trouvaient auparavant les portails à Dalaran / Shattrath.
* Les nouvelles combinaisons race/classe à l'exception des Worgens et Gobelins.
* Les nouvelles zones de départ des Gnomes et Trolls.
* Les changements apportés aux zones actuelles.
* Les nouveaux écrans de chargement de Cataclysm.
* La cinématique d'introduction de Cataclysm.
* De nouvelles musiques.
* L'event d'invasion (bugs à prévoir à Forgefer et Hurvelent).
* Les "City Quartermasters" avec les tabards de réputation.
* Correction de bugs.
* Equilibrage des classes.
* Les Druides, Paladins, Prêtres et Chamans voient leurs talents remis à zéro.
* L'expérience nécessaire pour passer du niveau 71 à 80 a été réduit de 20%.
* Nouveaux animaux apprivoisables pour les chasseurs (singe, chien, renard).

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Date d'inscription : 07/02/2007

MessageSujet: Re: Le patch 4.0.3a "Effondrement d'Azeroth" déployé ce mercredi   Mar 23 Nov - 12:50

Citation :
Tom Chilton "Kalgan" un des principaux membres de l'équipe de développement de WoW à accordé un interview à MMO-Champion sur le Patch 4.0.3a et Cataclysm. Voici un résumé en Français des principales informations, retrouvez l'interview complet en Anglais en page 2.
Résumé :

- Les nouvelles zones de Cataclysm sont intégrées au jeu avec le patch 4.0.3a mais le phasing de terrain en interdit l'accès. Les quêtes sont aussi bloquées avant la mise à niveau du compte.

- Les nouveaux niveaux de réputation, l'Archéologie, les changements PvP, et les niveaux de guilde n'arriveront qu'a Cataclysm.

- Tous les changements de races et de classes sont débloqués avec le patch.

- Les bonus de race n'ont pas été tous changés et équilibrés comme prévu par peur des répercussion sur le long terme et sur l'équilibre général des classes.

- Les développeurs travaillent actuellement sur une fonctionnalité informant sur les capacités des boss.

- La cinématique d'introduction de Cataclysm est la conclusion des événements pré-Cataclysm et des invasions élémentaires.

- Après le déploiement du patch les joueurs apparaîtront au Cimetière le plus proche de leur position de déconnexion.

- Les serveurs ne devraient pas être coupés pour le lancement de Cataclysm, comme à BC et Wotlk à minuit les zones seront débloqués et les joueurs pourront s'y entrer.

- Le self healing a été nerfé pour beaucoup de classes car c'était trop problématique en PvP.

- La spé arcane des mages ne sera pas monotouche au 85, c'est une question de mana pool selon Tom Chilton (NDLR : lol).

- L'effet MS (Mortal Strike) de toute les classes a été nerfé avant que la possession de ce debuff ne soit pas vital en PvP.

- Les nouvelles version du Donjon d'Ombrecroc et des Mortemines sont disponibles avec le patch, mais pas en version héroïques.

- Les zones draeneï et elfes de sang n'ont pas été rattachées sur le même serveur que les autres zones (il y a toujours un chargement) cela aurait demandé du travail inutilement de le faire.

- L'expérience requise du niveau 84 au 85 a été augmentée.

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Féminin Nombre de messages : 1546
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Date d'inscription : 07/02/2007

MessageSujet: Re: Le patch 4.0.3a "Effondrement d'Azeroth" déployé ce mercredi   Mar 23 Nov - 12:56

Patch notes
Citation :
World of Warcraft Client Patch 4.0.3a

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/un...testrealm.html

The Shattering of Azeroth
In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.

Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed... forever.

Azeroth Shattered

* Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-55, and updated level ranges for some zones to improve the questing flow.


New Race/Class Combinations

* In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.


General

* The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.
* Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.


Classes: General

* Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.
* The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.
* Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.
* Mortal Strike, Furious Attacks, Wound Poison, Widow Venom, Permafrost, Improved Mind Blast, Monstrous [censuré], and Legion Strike now reduce healing by 10%, down from 25%.
* Effects which are broken from taking too much damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before.


Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Death Pact now heals for 25% of maximum health, down from 40%.
* Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.
* Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.


Blood

* Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.


Glyphs

* Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.


Bug Fixes

* Frost Fever critical strikes now apply the correct amount of bonus damage.


Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Bear Form now provides 10% bonus health, down from 20%.
* Nourish no longer consumes Omen of Clarity.
* Rejuvenation has had its mana cost increased by 30%.
* Soothe now has a 1.5-second cast time.
* Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.
* Thorns: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.


Balance

* PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.


Feral

* Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.
* Leader of the Pack now heals for 4%, down from 8%.
* Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.
* Swipe (Bear Form) damage has been reduced by 20%.
* Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.


Restoration

* Empowered Touch now procs from Healing Touch as well as Nourish.
* Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.
* Malfurion's Gift no longer has Fury of Stormrage as a prerequisite talent.
* Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.
* Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid's total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.
* Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.
* Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.


Glyphs

* Glyph of Healing Touch now reduces the cooldown on Nature's Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.
* Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look... if they must. Must they?


Bug Fixes

* Blood in the Water now refreshes Rip to the correct value.
* Flight Form now properly appears in the trainer window before Expert Riding is learned.


Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* All special attacks based on weapon damage (except Scattershot) are now normalized.
* Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.
* Deterrence is now available at level 78, up from level 36, and has had its training cost updated.
* Disengage is now available at level 14, down from level 78, and has had its training cost updated.


Glyphs

* The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered to correspond with the level changes of these abilities.


Bug Fixes

* The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.
* Certain pets should no longer forget how to Dash.


Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.
* Arcane Explosion now costs 15% of base mana, down from 18%.
* Arcane Missiles damage has been increased by 5%.
* PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% Haste.


Arcane

* Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
* Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.
* Arcane Specialization again increases arcane damage by 25%.


Fire

* Blazing Speed no longer dispels movement slowing effects (it still dispels effects that totally stop movement).
* Fire Specialization again increases periodic fire damage effects by 25%.
* Molten Shields now also causes Blazing Speed to dispel movement slowing effects in addition to its current functionality.
* Pyroblast base mana cost is now 17%, down from 22%.


Frost

* Deep Freeze: the cooldown on this ability is no longer reduced by Haste.
* Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.
* Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.
* Frost Specialization again increases all damage against frozen target by 25%.
* Reactive Barrier is now triggered by any damage which causes the mage's health to be below 50%, even if the mage was already below 50%.
* Shatter now also increases Frostbolt damage by 10/20% against frozen targets.
* Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.


Glyphs

* Glyph of Evocation now heals for 40%, down from 60%.
* Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (no longer increases Frostbolt damage against Deep Frozen targets).


Bug Fixes

* Improved Polymorph now correctly shares diminishing returns with controlled stuns.


Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Exorcism damage has been increased by approximately 50%.
* Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.
* Seal of Truth: periodic damage from Censure reduced by 25%.


Holy

* Beacon of Light now lasts 5 minutes, up from 60 seconds.
* Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.
* Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.
* Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.
* Protector of the Innocent no longer triggers from self-heals.


Protection

* Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.
* Holy shield no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.
* Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact.
* Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.
* Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.


Retribution

* Crusade now also has a proc on kill to increase the healing done by the paladin's next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.
* Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.
* Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.
* Rebuke no longer initiates Auto Attack.
* Sanctity of Battle now also causes Divine Storm's cooldown to be reduced by Haste effects.
* Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.


Glyphs

* Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.
* Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.
* Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.


Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Binding Heal now provides roughly double the amount of healing.
* Prayer of Healing has had its mana cost reduced by nearly 30% and its base points and Spell Power coefficient increased by 20%.


Discipline

* Divine Aegis is now always triggered by Prayer of Healing in addition to critical heals from all other spells.
* Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.
* Inner Focus now works with Binding Heal, but no longer works with Heal.
* Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.


Shadow

* Shadow Orbs: redesigned slightly. The Shadow Orbs continue to increase damage done by Mind Blast and Mind Spike and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.
* Vampiric Embrace healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.


Bug Fixes

* Dark Archangel now correctly increases the damage done of certain abilities by 4%.


Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Deadly Poison base damage and attack power coefficient have been increased by 30%.
* Recuperate now restores 2% of maximum health, down from 3%.
* Venomous Wounds base damage and attack power coefficient have been increased by 30%.


Combat

* Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.
* Bandit's Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.


Subtlety

* Executioner no longer affects Recuperate.


Bug Fixes

* Bandit's Guile now applies more consistently to all of the abilities it's supposed to modify.
* Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.


Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Chain Heal mana cost increased from 17% to 20% of base mana.
* Earthliving Weapon now only has 25% of its full chance to proc from a single hop of Chain Heal.


Elemental

* Elemental Reach now also increases Searing Totem range by 7/15 yards.
* Fulmination now has a Spell Alert visual associated with it, which appears when the shaman gets to 9 Lightning Shield charges.


Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Bane of Agony damage has been reduced by approximately 12%.
* Bane of Doom damage has been reduced by approximately 12%.
* Corruption damage has been reduced by approximately 12%.
* Death Coil damage has been reduced by approximately 12%.
* Drain Life damage has been reduced by approximately 12%.
* Drain Soul damage has been reduced by approximately 12%.
* Immolate damage has been reduced by approximately 12%.
* Incinerate damage has been reduced by approximately 12%.
* Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.
* Searing Pain damage has been reduced by approximately 12%.
* Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.
* Shadowbolt damage has been reduced by approximately 12%.
* Soul Fire damage has been reduced by approximately 12%.


Demonology

* Hand of Gul'dan damage has been reduced by approximately 12%.


Destruction

* Chaos Bolt damage has been reduced by approximately 12%.
* Conflagrate damage has been reduced by approximately 12%.
* Shadowburn damage has been reduced by approximately 12%.


Bug Fixes

* Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.


Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Cleave damage has been reduced by approximately 17%.
* Execute damage has been reduced by approximately 17%.
* Heroic Strike damage has been reduced by approximately 17%.
* Overpower now does 125% weapon damage, down from 150%.
* Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.
* Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.
* Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.
* Victory Rush damage has been reduced by approximately 17%.
* Whirlwind now does 65% weapon damage, down from 75%.


Arms

* Mortal Strike now does 150% weapon damage, down from 185%.
* Second Wind now heals for 2/5% of total health, down from 5/10%.
* Strikes of Opportunity now does 100% weapon damage, down from 115%.


Fury

* Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.
* Bloodthirst damage has been reduced by approximately 17%.
* Raging Blow now does 110% weapon damage, down from 150%.
* Unshackled Fury now gains approximately 50% more benefit per point of Mastery.


Protection

* Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).
* Devastate no longer provides bonus threat.
* Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.
* Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.


Glyphs

* Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.
* Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.
* Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).


Bug Fixes

* Taste for Blood should once again proc on every other tick of Rend.


Achievements

* The Gladiator reward mounts now award Master Riding.
* What A Long, Strange Trip It's Been now awards Master Riding.


Items

* Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.
* PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.


Professions

* Perfect Gem Cutting and Mixology have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).


Alchemy

* Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).


Engineering

* The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.


Bug Fixes

* Several epic gem transmutes that were missing from the trainer have been added back.


Bug Fixes

* Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.
* Mobs and NPCs should no longer appear to randomly gain or lose health during combat.
* Re-summoning pets in Battlegrounds should no longer count towards a player's total healing done.


Known Issues

* Some tooltips may not reflect the most recent changes to certain abilities.
* Worgen hunters are currently unable to learn Dual Wield.
* The achievement Explore Tol Barad will not be possible to complete upon release of World of Warcraft: Cataclysm.

_________________
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C'est encore plus vrai quand on a des petites jambes
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Beldaran
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Féminin Nombre de messages : 1546
Serveur de jeu : Suramar
Guilde : Les Gardiens des Naarus
Nom perso : Beldaran
Race : Gnome
Métiers : Couture - Dépeçage
Orientation de jeu : PVE uniquement
Date d'inscription : 07/02/2007

MessageSujet: Re: Le patch 4.0.3a "Effondrement d'Azeroth" déployé ce mercredi   Mar 30 Nov - 10:54

Hotfix :

Citation :
Blizzard a annoncé une longue série de correctifs cette nuit. Je vous propose de découvrir tout cela ci-dessous :

* Emalon le Guetteur d'orage ne disparaît plus après sa mort et son corps peut à nouveau être fouillé une fois vaincu.
* Le sort «Pluie du chaos», lancé par les créatures «Essence disjointe» dans la citadelle de la Couronne de glace, infligeait des dégâts anormalement élevés et a été ajusté.
* Le cuir de Cataclysm ne peut plus être dépecé sur des PNJs de bas niveau.
* Il a été rappelé au maître de vol Zaldaan au Guet d’azur qu’il devrait être en guerre avec la Horde.
* Le bonus d’alchimie pour le flacon de peau-d'acier concorde désormais avec les bonus d’endurance des différents métiers.
* Les personnages possédant le titre «Illustre grand maître ingénieur» peuvent utiliser le couteau de l'armée gnome sans obtenir de message d’erreur.
* Druides : Il ne devrait dorénavant plus être possible pour aucun druide de conserver l’ancien talent «Instincts de prédateur».
* Chasseurs : Les dégâts de Visée, dont le coût était réduit de 100% grâce au talent «Maître tireur», étaient peu élevés. Ils ont été augmentés et infligent désormais autant voire un peu plus que les dégâts de Visée de base. Engagement spirituel s’active maintenant normalement lorsque des familiers de type Singe ou Chien sont actifs. Le Petit colosse Gorishi ne reste plus immobile lorsqu’il est apprivoisé.
* Paladins : Sanctuaire fonctionne correctement pour les paladins de niveau inférieur à 30 et celui-ci ne rend plus les points de talents après une reconnexion ou un changement de zone. Lumière de l'aube se lance normalement et ne provoque plus de message d’erreur lorsqu’il ne touche pas une cible alliée.

Passons maintenant aux nombreuses quêtes qui bénéficient d'un correctif :

* Le sac d’or rebondi obtenu en récompense de la quête «Documents falsifiés» contient désormais de l’or.
* L’objet «éliminafeu X-21» de la quête «Quand la science attaque» ne peut plus être utilisé en dehors d’Azshara.
* L’effet appliqué à l’âme du magus fou Tirth dans la quête «Le magus fou» est désormais lié aux Milles pointes.
* Les joueurs ne peuvent plus gagner de réputation auprès de la Voile sanglante en tuant des cogneurs de Baie-du-Butin s’ils sont phasés après avoir achevé la quête «Le double-rhum».
* Le général Hache-sinistre et ses golems sombrefer devraient dorénavant apparaître pour tous les joueurs ayant la quête «La défaite de Hache-sinistre» en cours.
* Les joueurs de niveau 61+ auront désormais la possibilité de terminer la quête «La bénédiction d’Uther» en utilisant l’objet «Offrande du Noroît» sur la tombe d’Uther.
* La quête «Les soucis d'une mère» dans les Paluns comporte maintenant un texte de quête.
* Les joueurs disposant de l’aura du sac à diablotin enchanté pour la quête «L'enfer est dans le sac» à Gangrebois n’ont plus la possibilité d’utiliser leur monture pour transporter des passagers.
* Les Chasseurs de reconnaissance du Brise-ciel abattus sont désormais visibles et il est à nouveau possible de terminer la quête «Que l'Alliance reste aveugle» et «Aveugler les yeux dans le ciel» dans la Couronne de glace.
* Les essences de banshee peuvent être ramassées par tous les membres du groupe dans Stratholme.
* La quête «Offrandes satyriques» à Désolace n’est plus considérée comme une quête de Cataclysm et peut être obtenue sans l’extension.
* La quête «Erreur de segmentation : évacuation du noyau» accorde désormais l’expérience, l’argent et la réputation prévus une fois terminée.
* Les scarabées putrides que font apparaître les horreurs des cryptes dans les Maleterres de l'Est sont désormais de niveau 40.
* La quête «Le chemin du chasseur» a été rendue disponible au niveau 8, précédemment 10.
* Les murlocs de la quête «Seul, tellement seul» réapparaissent de façon normale après avoir été capturés par des joueurs.

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Féminin Nombre de messages : 1546
Serveur de jeu : Suramar
Guilde : Les Gardiens des Naarus
Nom perso : Beldaran
Race : Gnome
Métiers : Couture - Dépeçage
Orientation de jeu : PVE uniquement
Date d'inscription : 07/02/2007

MessageSujet: Re: Le patch 4.0.3a "Effondrement d'Azeroth" déployé ce mercredi   Mer 1 Déc - 10:07

Citation :
Originally Posted by Blizzard (Source)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

November 30

* Gamon is now immune to all forms of crowd control, uses the abilities Charge and Battle Shout, and wrecks adversaries with his new two-handed axe.
* Players should no longer be prevented from entering a Battleground for no reason.
* Many loot tables for NPCs have been adjusted to provide the correct items and scaling.
* The Alchemy bonus from Flask of Stoneskin now grants 120 stamina, up from 80 stamina, to keep it in-line with similar bonuses from other professions.
* Many creatures in Uldaman were not awarding reputation upon death. This has been corrected.
* Wrathbone Reavers, Wrathbone Sorcerers, and Fallen Warriors no longer grant reputation in Pit of Saron.
* Players can again start the Thrall escape event in Caverns of Time: Old Hillsbrad regardless of quest status.
* The temporary guardian Basalt Rockling no longer drops from Balboa in Azshara.
* Magma-Lord Kolob in Burning Steppes no longer awards dungeon tabard reputation.
* The rest area for Tarren Mill is now correctly located in the inn.
* Golden Skeleton Key can no longer open lockboxes that requires a higher Lockpicking skill than 125.
* Bronjahm should once again drop Heroic-quality loot in Heroic Forge of Souls.
* Random, mean level 15 deer appeared in Teldrassil to the shock and awe of low-level players. They have been replaced with level 1 fawn.
* Gunships in Isle of Conquest should now work properly when a member of the opposite faction is on the gunship.
* It is no longer possible to bypass Fatigue beyond the borders of Dun Morogh (looking at you here, death knights).


Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* All ranks of Lifeblood are correctly granting the amount of Haste listed in their tooltips and are no longer affected by max health.
* Ravage! is no longer consuming Clearcasting when it is used, and is only benefiting from Stampede.


Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Trueshot Aura now functions correctly for level 39 hunters.
* Hunter pets that were immortal can now be killed, flying pets no longer fly, and pets that were immobile after tamed properly move.
* Beetle and turtle pet armor is now consistent with other Tenacity pet armor.
* Qiraji Scarabs from the Temple of Ahn'Qiraj are no longer able to be effected by the Mutate Bug buff after being tamed.


Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* When Freeze misses or resists on the first target, but is successful on another target, the mage will correctly get the Fingers of Frost procs from the target successfully hit.
* Applying a damage-over-time Fire spell to a target that is being tanked no longer causes that target to face the mage.
* The effect of the talent Firestarter will no longer stop functioning when Molten Armor has only 30 minutes remaining when cast with Glyph of Armors active.


Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Hammer of the Righteous now consistently hits all nearby targets, including those behind the paladin.
* Hammer of the Righteous should now function correctly if used right as an auto-attack begins.


Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Holy Word: Sanctuary was healing for too much when used with Glyph of Prayer of Healing. This has been corrected.


Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Demon pets should not be receiving the appropriate contribution of the warlock's armor.
* Blood Pact is now properly scaling with the level of party members.


Quests

* Dungeon quests for level 1-60 dungeons on Eastern Kingdoms and Kalimdor now reward significantly less experience. Read more about this change here.
* The event for "The Battle for Darrowshire" properly resets after a failed attempt and the Relic Bundle will correctly trigger the event again after a failed attempt.
* Soldiers in Northwatch Foothold, Durotar now spawn more frequently.
* Players should no longer get disconnected if they attempt to share a quest that isn't supposed to be sharable.
* Players should still be able to interact with Orgus after offering a drink for the quest "Let's See What You've Got, Zanzil".
* Ranger Glynda Nal'shea no longer has a duplicate personality appearing in Lor'danel, Darkshore.
* Satchel of Helpful Goods should be rewarded when players complete Shadowfang Keep via the Looking For Dungeon system.
* "The Secrets of Uldum" can be completed.
* Margol the Rager in Searing Gorge now respawns in a much more reasonable timeframe.
* Plainstriders in Northern Barrens now respawn considerably faster to meet the demand of their demise.
* "One Draenei's Junk..." and "Kum'isha's Endeavors" can no longer be shared.
* The quest item Enohar's Explosive Arrows for the quest "Curtail the Darktail" can now only be used on Darktail Bonepickers within Blasted Lands.
* Mounted characters can now proceed through "Rise of the Brotherhood" in Westfall without any complications.
* Buttonwillow's Hand Grenade from the quest "Remove Their Arms" can no longer be used outside of Blasted Lands.
* Golems at the Grimesilt Dig Site in Searing Gorge should now respawn at a more reasonable rate.
* Players should no longer experience a client crash when accepting the quest "A Destiny of Flame and Sorrow".

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C'est encore plus vrai quand on a des petites jambes
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Féminin Nombre de messages : 1546
Serveur de jeu : Suramar
Guilde : Les Gardiens des Naarus
Nom perso : Beldaran
Race : Gnome
Métiers : Couture - Dépeçage
Orientation de jeu : PVE uniquement
Date d'inscription : 07/02/2007

MessageSujet: Re: Le patch 4.0.3a "Effondrement d'Azeroth" déployé ce mercredi   Mer 1 Déc - 10:40

Citation :
Originally Posted by Blizzard Entertainment
City Tabards and reputation in dungeons
If you are wearing one of the new faction tabards (e.g. Thunder Bluff, Stormwind, Orgrimmar, Ironforge, etc.), you will only receive reputation gains for that city/faction when in Classic (1-60), Northrend (70-80), and Cataclysm (80-85) dungeons. Outland dungeons will not currently provide reputation gains for the "home city" faction you are championing; this is intended.

Also, just as a heads up, if dungeon mobs and bosses are trivial to you, you will receive less reputation than if they are within your level range. This is just to ensure that players who exceed the dungeon's intended level range can still benefit from championing a specific faction, but aren't given a distinct advantage over those who are of the appropriate level and are unable to solo the content. This should also help encourage players to improve their reputation in dungeons more appropriate for their level, rather than running lower level content solely for the reputation (which isn't a bad thing by any means; we just want you to enjoy the content designed for your level range, too). Smile (Source)

Aesthetic minor glyphs
We've enjoyed the few that have been made and really hope to continue on with them. A big issue is always time constraints, but the biggest hurdle is probably that we don't have the capability to alter spell effects directly with a glyph yet. The tech doesn't exist for us. Swapping out models, like the two you mentioned, are somewhat easy as long as we like the actual effect and want it in the game. Changing fire to be colored green though, while awesome, isn't as easy.

Some of the things you mentioned are certainly possible, some are quite like never going to happen, and some we just need the tech to pull it off. Smile

We do indeed though hope to keep adding aesthetic minor glyphs. (Source)

Upcoming realm status page
The page itself has undergone some key improvements. Realms will now be sortable by status, name, type (Normal, PvP, RP, RP-PvP), population, locale (i.e. time zones: Pacific, Mountain, Central, and Eastern), and current queue. Also, when you're logged in, there will be a separate tab that will display the most relevant realms based on where your characters are, allowing you to quickly reference the status of the realms on which you play. Smile (Source)

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Féminin Nombre de messages : 1546
Serveur de jeu : Suramar
Guilde : Les Gardiens des Naarus
Nom perso : Beldaran
Race : Gnome
Métiers : Couture - Dépeçage
Orientation de jeu : PVE uniquement
Date d'inscription : 07/02/2007

MessageSujet: Re: Le patch 4.0.3a "Effondrement d'Azeroth" déployé ce mercredi   Sam 4 Déc - 18:04

Citation :
Originally Posted by Blizzard (Source)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 2
•Players can no longer skin Crushcog Sentry-Bots or Crushcog Battle Suits in Dun Morogh... because they don’t have skin.
•The grace time for players who have disconnected from a Battleground has been increased to three minutes before being issued the Deserter debuff.
•Stats on the Weather-Beaten Fishing Hat have been reduced, as it can currently be equipped by players of all levels.
•Crafty players again found a way to catch Cataclysm fish. Crafty designers have made this impossible without a Cataclysm key attached to a player’s account.
•Revitalizing Sandals now have an enchantment of +1 Intellect.
•Ravenous Jaws off the coast of Icecrown grew strangely large and have been returned to their normal size.
•Players who die within Ahn'Qiraj: The Fallen Kingdom are no longer granted a Spectral Gryphon mount while in spirit form.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
•Rake is now dealing the same damage outside of Cat Form when the druid has the Razor Claws mastery. Rake damage also stays consistent when modified by Mangle as a druid shifts out of Cat Form.
•The proc buff from the talent Shooting Stars should no longer be consumed without providing its benefits if the druid is already casting Starsurge.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
•Silithid Swarmers are now tamable by hunters.
•Hunter pets that changed pet families prior to patch 4.0.3 will no longer retain their previous talents on top of the new Cataclysm pet talents. Hunters will have to untalent their pets to pick up this correction.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
•The Fire mage mastery Flashburn will now properly increase the periodic damage of Combustion.
•Frostbolt for low-level mages was doing too little damage. Frostbolt damage has been increased at low levels, while low-level Water Elemental damage has been decreased slightly to compensate.
•The Pyromaniac talent is now properly triggering when 3 or more targets are affected by a mage’s periodic damage Fire spells.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
•The presence of the Word of Glory effect from the paladin talent Guarded by the Light will no longer prevent casting or get overwritten by Power Word: Shield.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
•Smite's scaling coefficient has been increased. The damage of Smite is now very similar to Heal in value. This change has been made to ensure the Archangel Discipline sub-specialization remains viable.
•The presence of the Word of Glory effect from the paladin talent Guarded by the Light will no longer prevent casting or get overwritten by Power Word: Shield.
•Killing priests with the Spirit of Redemption talent now correctly awards Honor, killing blows and Honorable Kills. Also, abilities that proc off of killing blows like Victory Rush are now proccing properly when a priest is talented into Spirit of Redemption.

Quests
•The Horde version of the Ashenvale Quests achievement now requires 62 Ashenvale quests completed, down from 80.
•The Alliance version of the Un’Goro Crater Quests achievement now requires 40 Un’Goro Crater quests completed, down from 45.
•All non-elite NPCs in Mord'rethar: The Death Gate, Icecrown now respawn more slowly. In addition, Undying Minions no longer award experience.
•Blackfathom Tide Priestesses required for the quest "Deep Despair" in Ashenvale now respawn more quickly.
•Razgar’s Fillet Knife and Drowned Thunder Lizard Tail are now removed from a player’s inventory upon completing the quest “A Golden Opportunity” in Orgrimmar.
•The Alliance shaman quest “Blessing of the Elements” in Stormwind was not providing rewards for all talent specializations. It now rewards either an Agility-based axe for Enhancement shaman, or an Intellect-based axe for Restoration/Elemental shaman.
•Writings of the Dark Herald will now drop from Telarius Voidstrider in Darkshore for all players in a party.
•Dead Alliance players are no longer able to die in spirit form while on the quest "Bael'dun Rescue" in Southern Barrens.
•Scourge Disguise is now removed as soon as a player leaves Zul'Drak.
•Pylons in Un’Goro Crater no longer play a sound effect when interacting with them to complete the associated quests. This is a temporary fix to address an issue with the audio continually playing until logout after completing the quest "The Northern Pylon".
•Teegan Holloway for the quest “The Looting of Althalaxx” in Darkshore has had his respawn time decreased.
•Warlord Thresh'jin for the quest "Out of the Ziggurat" in Eastern Plaguelands can now be looted by all players in a party.

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